Choose Your Hero
Select your character before the descent. Each class will bring its own strengths, combat rhythm, abilities, and survival strategy.
House of Cauliman Games
Enter. Explore. Conquer.
Dungeon House is an original fantasy arcade dungeon crawler being forged inside the House of Cauliman. Choose your hero. Descend into dangerous floors. Fight monsters. Open locked doors. Cast spells. Find weapons, armor, equipment, potions, keys, treasure, and relics. Survive long enough to go deeper.
The Game
Dungeon House carries the raw replay energy of classic arcade dungeon crawlers while building its own world, combat systems, enemies, relics, heroes, floors, and progression. The goal is simple. Make the game fun first. Make the House world deep enough to keep growing.
Select your character before the descent. Each class will bring its own strengths, combat rhythm, abilities, and survival strategy.
Move through dangerous floors filled with enemies, keys, doors, traps, hidden routes, treasure, and escalating pressure.
Fight for weapons, armor, equipment, potions, spells, relics, and treasure earned inside the dungeon.
Enemy pressure will climb as the dungeon grows deeper. Movement, timing, positioning, and resource decisions matter.
Major rooms and floor milestones will test the gear, skill, and decisions that carried the run forward.
Score, progression, relic collection, equipment depth, and future challenge modes will give each return real purpose.
Free Trial Dungeon
Dungeon House will open with a meaningful free Trial Dungeon. Not a hollow preview. A real playable slice. Choose your character. Learn the combat. Search the rooms. Open doors. Use spells. Claim treasure. Find equipment. Fight enemies. Reach the final encounter.
After the free Trial Dungeon, players will be able to unlock the full campaign through a one-time $XRP purchase. No chain transactions during combat. No pay-to-win nonsense. The dungeon loot stays earned through gameplay.
Build Direction
The first objective is the playable spine. Movement. Dungeon collision. Combat. Enemy pressure. Health. Treasure. Doors. Exit conditions. Once the core feels right, Dungeon House expands into character classes, deeper floors, bosses, controller support, local co-op architecture, progression systems, score chasing, and the full campaign.